Assassin’s Creed: Origins – A First Impression

Well, while I’m still working on gettin Assassin’s Creed: Brotherhood to platinum, I thought I would take Origins for a spin. Graphically the game looks amazing, but I’m coming from a game developed for the PS3 and updated, so that comes as no real surprise if I’m being honest. I can only assume that it’s […]

Well, while I’m still working on gettin Assassin’s Creed: Brotherhood to platinum, I thought I would take Origins for a spin.

Graphically the game looks amazing, but I’m coming from a game developed for the PS3 and updated, so that comes as no real surprise if I’m being honest.

I can only assume that it’s because I haven’t played the last in the AC series yet (I finished Unity, and barely started Syndicate), so some of the movement systems etc feel very alien to me. I don’t particularly like the change to the combat system – I much prefer the way it was, and with the ability to counter moves. It feels, now, that if there’s any more than 2 or 3 enemies that I’m more than likely going to become desynchronized and have to restart from the last checkpoint. My opinion is that that’s a step in the wrong direction. Also not a huge fan of using up on the D-Pad to perform the animus pulse to highlight objects to loot. I get it to show me hidden entrances etc, but not so much for loot.

I haven’t even finished the first sequence yet, and I probably will at least get through the story mode. But whether I try to push to get every trophy is unknown. I don’t know whether I feel compelled to do so.

I’ll try and update when I’ve played a bit more, but so far my view isn’t quite up to scratch.

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